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DPS for the Rogue and Hunter: Agility contributes to 50% of the DPS for Rogues and Hunters. Strength will contribute to the other 50%.
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Critical Hit for the Rogue: Agility greatly enhances the chance to score a critical hit for Rogues.
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DPS for all classes except Rogue & Hunter: Strength will contribute to 100% of the DPS for all classes other than Rogues and Hunters.
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Critical Hit for all classes except Rogue: Agility will enhance the chance to score a critical melee hit for all classes (critical spell damage is determined by Intelligence).
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Dodge for all classes: Agility will determine a characters chance to dodge an attack.
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Fighting with two weapons/off-hand: Your total damage output when fighting with two weapons should be higher than fighting with
one weapon and a shield, but roughly equal to fighting with a two-handed weapon. Off-hand attacks deal
of the weapon's designated damage. Therefore, it's wise to always put the best "damage dealer" weapon in the
main hand.
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Experience
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As players become higher level, they will be able to receive experience from a larger range of monsters.
At low levels, you may get experience from monsters 5 levels lower than you, while at level 60 you will gain
experience from monsters 12 levels lower. A sheep icon for level indicates that you will not get
experience.
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Level Cap
The level cap for World of Warcraft is 60.
Skill System
The focus of the skill system is to allow characters the ability to choose secondary skills.As such,
attributes are raised automatically when a character levels.
Talents System
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Talents give you another way to customize your character and differentiate yourself from other players of
the same class. Players can open the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
Talents become available at level 10.
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Spell Resistance
The spell resistance system is detailed further here.
[Return to Basics]